
Deep Space Ex
A downloadable game
➜ DeepSpaceEx.com
➜ Read about DeepSpaceEx project development.
Sci-fi game with RTS (Real-Time Strategy) control elements. Create and lead your own small space organization. Manage resources, complete contracts, and support humanity’s efforts to colonize new star systems by providing the necessary resources and technology.
Game Overview
At the start of the game, a solar system is procedurally generated based on a random seed — a combination of various symbols. This seed can be shared with others so they can play in the same world layout but with their own strategies.
Each star system will have at least one space station where players can trade collected minerals for currency, hire crew members, and purchase fuel and energy for their ships. This station will serve as a hub for basic needs and a starting point for exploring the system. The ownership of this station cannot be changed — it will always belong to the "United Nations of Earth." However, players will have the opportunity to build their own space stations.
There will also be enemies. Players will need to provide resources to develop weapons and technologies to gain superiority and deal with threats. This means the game will feature battles, territorial conflicts, and the challenge of securing and expanding control over space.
At this stage, detailed descriptions are difficult to provide as the project is still in its early phases. The first step is to develop the core mechanics.
Core Mechanics
(In Development / Planned Features)
➜ Building spaceships and space stations.
➜ Gathering resources and manufacturing materials.
➜ Research and scientific advancements.
➜ Game economy – supply and demand mechanics.
➜ Workforce and crew management.
➜ Combat with enemies and battle simulations.
➜ ;Territorial control, defense, and conquest.
➜ Colonize planets and moons to extract necessary minerals.
This list is an overview, and the mechanics should be imagined in their simplest form.
Wishlist
(Ideas that may or may not be fully implemented)
➜ The ability to travel to other star systems and colonize them, leading to larger battles and greater challenges.
➜ Co-op mode – Invite friends to conquer the galaxy together.
➜ A deeper narrative to give the game more meaning and immersion.
This is how the game is envisioned at the current stage at the time of writing this description. Over time, many aspects may change or be refined.
Ways to Support This Project
1. Support financially by subscribing through the Patreon page ➜ patreon page
2. If you would like to support the project but don’t have the financial means, spreading the word through social media is also incredibly valuable!
***
Other models unrelated to the project.
By purchasing a model, you support the further development of this project.
Updated | 1 day ago |
Status | In development |
Release date | in 1 year |
Author | AMINT Studio |
Genre | Strategy, Simulation, Survival |
Made with | Unity, Blender, Adobe Photoshop |
Tags | 3D, Boss battle, Low-poly, Sci-fi, Singleplayer, Space, Space Sim |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Discord, YouTube, Buy Me A Coffee |
Development log
- "Deep Space Ex" dev report. [nr.6]76 days ago
- "Deep Space Ex" dev report. [nr.5]Oct 19, 2024
- "Deep Space Ex" dev report. [nr.4]Sep 09, 2024
- "Deep Space Ex" dev report. [nr.3]Aug 11, 2024
- "Deep Space Ex" dev report. [nr.2]Jul 27, 2024
- "Deep Space Ex" dev report. [nr.1]Jul 20, 2024
- Deep Space Ex - The beginning of it allJul 14, 2024
Leave a comment
Log in with itch.io to leave a comment.