"Deep Space Ex" dev report. [nr.3]


Hello!

Over the past two weeks, a lot of interesting things have happened both within the DeepSpace-Ex project and beyond.

Looking at my Developer blog, I see the last time I wrote was about 14 days ago. Time has flown by unnoticed. Right now, the only way I can gauge my progress is by checking the updates I've made on GitHub over the past two weeks.

Here's the list:

  • Improved the ship command mechanism via the UI.
  • Integrated NPC ship navigation solution – the ability to avoid obstacles.
  • Fixed and improved the asteroid mining mechanics and resource storage on the base ship.
  • Small ships now change direction gradually. The turns are smooth and rounded, rather than sharp and abrupt.
  • Worked on improving the group control of multiple ships

Additionally:

  • Developed a new 3D model for the small ship.
  • Created textures and integrated them into the project.



As you can see, in the last couple of weeks, I've focused on small ships. The player won't have direct control over each small ship in the game but will issue commands that NPCs must execute accordingly. At the same time, the small ships need to be able to react to their surroundings, whether there are dangers or other situations. They need to be equipped with some level of intelligence and the ability to make appropriate decisions based on the current situation

To address this, I've started integrating a behavior tree mechanic into the project. I purchased "Behavior Designer" from the Unity Asset Store, mainly because it allows me to manually script NPC commands and then combine them visually in an editor as needed.

This time, there won’t be a video, just text and a few pictures. I hope to show more in the next update.

Discord: https://discord.gg/2TphRvB7
YouTube: www.youtube.com/@deepspace-ex
Web page: https://deepspace-ex.com

Have a great week ahead, and thank you for your time.

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